Monday, 18 January 2016

Lo5: Be able to edit sound elements to create a soundtrack

This is the final finished piece for Unit 50. I have combined this unit with unit 65 and have decided to do the sound design for my game I created.


Above it a run-through of the first level I created in Unit 65 with the sound effects being added in. While playing the game I have included things such as the running and movement of the character, doors opening and closing, gunshots and falling damage.

Lo4: Be able to record sound elements for use in a soundtrack

To create the sound effects which I will be using in the game I was successfully able to set up in a sound proof room in order to get the cleanest and best sounds possible with as little distraction and background noise as I could. While in the room I made sure to keep clear of anything that could create a sound not needed while recording this included, clearing the desk I used to create some of the sounds this eliminates anything bouncing up as the desk was hit and or damping the sounds. I tried not to type on the keyboard or use the mouse as you would be able to hear it in the background of the sound effects. Lastly while I was doing all of the sounds I made sure to either be stood up or sat on the floor as still as possible, this was because a chair could have creaked or squeaked as I sat on it, while I was sat on the floor I needed to keep as still as possible as the carpet would have made noise if I was to move too much.

In the recording process I used many different objects to create all of the sounds that I ended up using. For example I used some shoes on my hands and walked in a methodic pattern on the desk which came out as a really effective sound effect for walking. For the running sound effect I just simply sped up the speed of the sound track and added some emphasis on the step, this gives it a good feeling and impression of running on a hard surface. Another sound effect I created was the gunshot. This was a little more difficult to create than the others, to start with I took 3 different boxes in different sizes and hit them all on the desk to give different pitches and depth to a banging sound. Once I had hit them all I then sealed them up and did it again and finally once with them open and once with them closes with the heel of my shoe. I also created a metal sound by flicking the hollow steel clasp on my camera bag. Then I added all of the sounds together along with an explosion I found on the Creative Commons, the only reason I didn't record this myself too was because it would have been difficult to get hold of an explosive to record safely in college. Once I added them all together and with a little editing I eventually got the sound effect I was after.

In order to make sure that I had all off the sound that I required to make the sound track the best it could possibly be I made sure to follow closely along with the audio script I had previously created in order to give me a clear understanding of what was needed when playing the game. While I was recording the sounds I made sure to be going though the list and making sure all of the sounds were of a good quality to fit in the game.

Here is the audio script I followed:

This is a convention of what would be written up before creating sound elements for a game. This tells you what sound effects need to be created and how they would be created briefly