Above it a run-through of the first level I created in Unit 65 with the sound effects being added in. While playing the game I have included things such as the running and movement of the character, doors opening and closing, gunshots and falling damage.
Unit 50 - Sound for media products
Monday, 18 January 2016
Lo5: Be able to edit sound elements to create a soundtrack
This is the final finished piece for Unit 50. I have combined this unit with unit 65 and have decided to do the sound design for my game I created.
Above it a run-through of the first level I created in Unit 65 with the sound effects being added in. While playing the game I have included things such as the running and movement of the character, doors opening and closing, gunshots and falling damage.
Above it a run-through of the first level I created in Unit 65 with the sound effects being added in. While playing the game I have included things such as the running and movement of the character, doors opening and closing, gunshots and falling damage.
Lo4: Be able to record sound elements for use in a soundtrack
To create the sound effects which I will be using in the game I was successfully able to set up in a sound proof room in order to get the cleanest and best sounds possible with as little distraction and background noise as I could. While in the room I made sure to keep clear of anything that could create a sound not needed while recording this included, clearing the desk I used to create some of the sounds this eliminates anything bouncing up as the desk was hit and or damping the sounds. I tried not to type on the keyboard or use the mouse as you would be able to hear it in the background of the sound effects. Lastly while I was doing all of the sounds I made sure to either be stood up or sat on the floor as still as possible, this was because a chair could have creaked or squeaked as I sat on it, while I was sat on the floor I needed to keep as still as possible as the carpet would have made noise if I was to move too much.
In the recording process I used many different objects to create all of the sounds that I ended up using. For example I used some shoes on my hands and walked in a methodic pattern on the desk which came out as a really effective sound effect for walking. For the running sound effect I just simply sped up the speed of the sound track and added some emphasis on the step, this gives it a good feeling and impression of running on a hard surface. Another sound effect I created was the gunshot. This was a little more difficult to create than the others, to start with I took 3 different boxes in different sizes and hit them all on the desk to give different pitches and depth to a banging sound. Once I had hit them all I then sealed them up and did it again and finally once with them open and once with them closes with the heel of my shoe. I also created a metal sound by flicking the hollow steel clasp on my camera bag. Then I added all of the sounds together along with an explosion I found on the Creative Commons, the only reason I didn't record this myself too was because it would have been difficult to get hold of an explosive to record safely in college. Once I added them all together and with a little editing I eventually got the sound effect I was after.
In order to make sure that I had all off the sound that I required to make the sound track the best it could possibly be I made sure to follow closely along with the audio script I had previously created in order to give me a clear understanding of what was needed when playing the game. While I was recording the sounds I made sure to be going though the list and making sure all of the sounds were of a good quality to fit in the game.
Here is the audio script I followed:
This is a convention of what would be written up before creating sound elements for a game. This tells you what sound effects need to be created and how they would be created briefly
In the recording process I used many different objects to create all of the sounds that I ended up using. For example I used some shoes on my hands and walked in a methodic pattern on the desk which came out as a really effective sound effect for walking. For the running sound effect I just simply sped up the speed of the sound track and added some emphasis on the step, this gives it a good feeling and impression of running on a hard surface. Another sound effect I created was the gunshot. This was a little more difficult to create than the others, to start with I took 3 different boxes in different sizes and hit them all on the desk to give different pitches and depth to a banging sound. Once I had hit them all I then sealed them up and did it again and finally once with them open and once with them closes with the heel of my shoe. I also created a metal sound by flicking the hollow steel clasp on my camera bag. Then I added all of the sounds together along with an explosion I found on the Creative Commons, the only reason I didn't record this myself too was because it would have been difficult to get hold of an explosive to record safely in college. Once I added them all together and with a little editing I eventually got the sound effect I was after.
In order to make sure that I had all off the sound that I required to make the sound track the best it could possibly be I made sure to follow closely along with the audio script I had previously created in order to give me a clear understanding of what was needed when playing the game. While I was recording the sounds I made sure to be going though the list and making sure all of the sounds were of a good quality to fit in the game.
Here is the audio script I followed:
This is a convention of what would be written up before creating sound elements for a game. This tells you what sound effects need to be created and how they would be created briefly
Thursday, 12 November 2015
Monday, 12 October 2015
Lo3: Task 4: Be able to plan the production of a soundtrack containing a variety of sound elements
Audio Script for the Game:
Production Schedule:
Recce:
Risk Assessment:
Legal and Ethical:
Legal and ethical for sound is important, this is because you can't just use any old sounds you find on the internet and want to use. For me this is not a problem, I have planned on creating all of my own sounds and music that will be used in the game. Any sounds that I don't create myself I will be getting off the creative commons (this is a site where sound effects and music can be used without having any copyright on them) in order to make sure that there is no copyright on the sound effects or the pieces of music. While working on my sounds I would be able to look into how other people create the sounds (this could be through watching foley artists and attempting to recreate them), but as long as I don't use the sounds that they create there will not be any copyright issues.
I ended up using a single sound effect from on the creative commons which was a small explosion which I used to create the gunshot sound and give it a little more depth. Here is the link to both the site that I got it from and the sound itself:
I used the sounds from here because they are all under no copyright and created by people and then posted online here.
Saturday, 3 October 2015
Friday, 2 October 2015
Thursday, 1 October 2015
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